New Character + Ragdoll physics


I just finished my work on the new character with a functional ragdoll system. If you kill someone, he will become a ragdoll and respawns after 3 seconds. During those his camera will now follow his killer so that he knows from where he got killed and better knows where to go after respawning. In the next few days i will finish all the animations for the new model and fix some hit detection bugs.

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